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Senior Lecturer in Computer Games

Computing and Digital Technology

Location:  City Centre Campus (Millennium Point)
Salary:  £46,376 to £50,408 per annum
Closing Date:  Sunday 08 December 2019
Interview Date:  To be confirmed
Reference:  112019-494

Located in a modern £300M campus in the heart of Birmingham City Centre, England, the School of Computing and Digital Technology is a thriving, vibrant, and inspiring learning community committed to excellence in research, high quality teaching and impactful industrial engagement. Building on continuous success in student growth and in sustained advancement of research activities, the school has embarked on a programme of extensive expansion funded by substantial long-term investments.

Our growing teams are teaching, exploring and practising in some of the most exciting areas in the field of computing and the processing of digital media.  Our research groups include the Digital Media Technology Lab; data science and big data analytics; cybersecurity and digital forensics; future networks (SDN - software defined networks, NFV - network function virtualisation, distributed computing and the Internet of Things, wireless LAN, ad-hoc wireless and sensor networks); enterprise systems and socio-technical systems modelling. 

We are a practice-based school, making our teaching and research relevant to the evolving market for computer skills by partnering with local and global enterprise in areas such as smart cities, medical applications, the media production industry, and IoT applications. We work in a collaborative and cross disciplinary culture, where interacting freely across the school and with colleagues in other schools is encouraged to gain a unique insight into impactful problem domains.

We invite applications to join our integrated teaching and research teams for the Computer Games Technology course in the School of Computing and Digital Technology. For this role we are particularly seeking applicants who bring skills in one or more of Computer Graphics, Games Production and Games Visual Effects.

The Computer Games Technology team at Birmingham City University is composed of members from mixed disciplines; covering development, design, production and technical art. We have a thriving staff-student community with an ethos of project-based and role-based teaching with active groups dedicated to Game Jams and extra-curricular activities. We promote a realistic approach to personal development and actively embrace playtime through weekly Game Night activities. A particular highlight is the staff vs. student gaming tournaments – staff are yet to win. As a result, great inter-personal skills and the ability to link up curriculum to bespoke engagement strategies are required.

MAIN DUTIES AND RESPONSIBILITIES

  • Providing an excellent student experience.
  • Acting in accord with the University’s strategy, policy and procedures.
  • Use appropriate learning, teaching, support and assessment methods.
  • Assist in the supervision of student computing projects at undergraduate and postgraduate level.
  • Contribute to the design and development of high quality, up-to-date computing courses.
  • Setting and marking of assessments and providing constructive feedback and feedforward.
  • Management, administration and development of the course provision within the school.
  • Reflective practice as a method for improving performance.
  • Participate in outreach activities to aid in recruitment.
  • Conduct high quality research leading to publications in reputable journals and international conference proceedings.
  • To develop bids and partnerships to secure research funding.

SKILLS AND EXPERIENCE

 Essential

  • Hold a PhD in Games, Computer Science, or a related technical subject, or significant industrial experience.
  • High-level knowledge, skill and expertise in Game Development middleware such as Unity or Unreal Engine 4.
  • Applicants should have demonstrated excellent teaching in higher education or have presented regularly to technical audiences in an industry setting.
  • Excellent team working and communication skills.
  • Expertise in one or more of:
    • Graphics:
      • Ability to demonstrate use of the appropriate tools and techniques for profiling and optimisation of code bases.
      • Knowledge of shader writing and debugging tools.
      • Strong C/C++/C# and Python skills.
    • Production:
      • Experience with industry standard DevOps practices and agile methodologies.
      • In-depth knowledge of evolving game market trends, competition and platform developments.
      • Technical scripting proficiency.
    • Game Visual Effects:
      • Proficiency with modern art development tools such as Houdini, Maya / 3DS Max, Photoshop, Substance Painter and sculpting software such as Mudbox or zBrush.
      • Experience using large file asset management tool chains and integration of assets into game middleware.

Desirable

  • Have a strong record of research and research publications.
  • Strong mathematical background with knowledge of industry standard games artificial intelligence techniques.
  • A passion for playing, developing and producing video games.
  • Experience with event planning.
  • Track record of successful networking and community management.
  • Interest in complementary disciplines to Games.
  • A proven record of attracting research funding and partnering across their areas of practice.

For an informal discussion of the post, please contact Carlo Harvey on +44 (0) 121 331 7510.

To apply for this role, please complete the online application form and attach a copy of your CV, a Covering Letter and Highest Qualification. Candidates are advised to remove personal information, including names to ensure a fair and transparent recruitment process.

Closing date for advert and applications is 08 December 2019.

 

Further details:
Please note on occasions where we receive a large number of applications, we may close the advert ahead of the publicised closing date. If this does happen, we will contact all candidates via email who have started but not yet completed their application, giving 48 hours’ notice.  We would therefore advise that you submit your completed application as soon as possible.
 
Birmingham City University holds an Athena Swan Bronze Award and promotes the advancement of gender equality through Representation, Progression and Success for All. We are an equal opportunities employer and welcome applications from all sections of the community.
 
Applications from job seekers who require Tier 2 sponsorship to work in the UK are welcome and will be considered alongside all other applications. However, non-EEA candidates may not be appointed to a post if a suitably qualified, experienced and skilled EU/EEA candidate is available to take up the post as the employing body is unlikely, in these circumstances, to satisfy the Resident Labour Market Test. The UK Visas and Immigration department requires employers to complete this test to show that no suitably qualified EEA or EU worker can fill the post. For further information please visit the UK Visas and Immigration website.
 


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